Tuesday, 25 November 2014

DV2901 (Component A) - Modelling

Modelling - Danboard

Before starting to model the toy, I had to look back at the experimental work that I to see the improvements I can make to my final model.


Using a simple polygon, I produced the basis of the head. During the production of the head I have to make sure that I have enough edges in order to add the facial features and head add-ons. 


From what I learnt from the experiment I selected 4 vertices of a square and moved it outwards to create an octagon, after doing so using insert edge loops i added more edges and vertices, in order to make the eyes more rounded, in comparison to my experimental model. After doing so I then selected the middle face and extruded it inwards. Using edges as markers i reproduced this on the opposite side. and using similar technique I produced the triangular nose.


After Modelling the main base of the head and the facial features, I then have to model the top lid of the ''box'', I did this by using a cube shaping it like a long rectangle then flatting it and adding cuts at the long corner of the rectangle, I duplicated this then reflected it. and connected it on top of the head.


Using edges and faces and split faces tools, I created a switch by using extrusion, and adding basic polygon cub shape within the extruded faces.


I then did the rest of the body using the same techniques applied to the head. but for the joints i have used cylinders and balls. in order to get the measurement and distances correct i have to look at the attributes tool and make sure that the x y x values are identical or the opposite.


After Modelling the whole body, I then used insert edge loops tools around the edges of the main body head , legs and arms to add a bevel to the corners, so that it is not as sharp. As in the picture references the edges are not at a 90 degree sharp angle.


Using the same techniques applied in producing the head lid I did the same for the bottom foot of the legs of the toy model.


From what I have learnt from the experimental, I did not use extrusion and rotation tool to produce the ''flaps'' instead i created rectangle polygons and rotated it at more than 45 degree and attached it all the way around the bottom edges of the main body.

In the final model I have decided not to add the arm flaps. This model is now ready for the next stage which is texturing.

No comments:

Post a Comment