Tuesday, 25 November 2014

DV2901 (Component A) - Planning



Final Idea

For my final idea I have chosen to do ''Danboard'' this is due to simplistic yet unique style to it. In order for me to get a grasp of the different parts of the model i have decided to do some perspective drawings of the model in different positions.



Looking at existing ''Danboard'' design, I have found that most designs Only include logos in them, so I have decided to add the Universities logo in the toy model just so it looks unique from the other existing designs. After doing the sketches I decided to quickly model the idea to see which areas I can improve.

References/Planning

I have found some images that I will be using as my final references in producing the model. these images included a front and back view of the model so that I am able to see the different angles of the toy, and identify the different components.


 Texture




Before starting to model the toy I decided to choose the type of colour scheme it will follow. I have decided to follow the original Danboard colour scheme which is a ''coffee stain'' colour. For the texture i have decided to use a linear bump map which currently exist in the default library in Maya 2015.



Pre-Production

Moreover, before modelling the final toy model, I wanted to experiment, first by just rough modelling the toy on Maya. Also I can use this experiment to better my model when finalizing my final model.

Using basic shapes, vertices,face and edge tools I was able to produce this model roughly. During the production of this model I have also used the Duplication tool,Insert edge loop tool and extruding.

During the Production of the circular holes and embeds of the model, I have encountered some problems. Instead of the eyes being circular it  turned into an octagon, similarly to the silver screw located in the body. In order to better this in the final model, I will have to add more edges and vertices to create a more circular eyes and silver crew.

The ''Flaps'' of the Danboard was produced using rotation and mostly insert edge loops and extrusion. Using this method complicated the production of the Flap as it made it uneven all the way around. In order to fix this I will just use another polygon shaped like a flattened rectangle and angle it at roughly 45 degree and attach it at the bottom of the body. I will have to do this four times around the edges of the body.
For the Flap on the arms, i have yet to decide if I will keep this in the final design as this might interfere when it comes to animating the toy model. Also if I do decide to keep this feature I will have to shape it better rather than leaving it as a place square shape.

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