Model Texturing
For the material of the character i have decided to use lambert due to the fact that it suppose to be like cardboard box, and cardboard box does not reflect light but absorbs it similarly to the material lambert. Due to the basic polygon shapes that I have used I have decided to use UV texture editor and exporting the UV to photoshop.
Here I have selected a section of the model and using the rendering shelf. I opened the UV Texture editor.
After selecting the mesh. In the UV editor window, I use the UV Snapshot option and export the UV map as an ''.iff'' file.
Onced exported the UV map Should look like this, which I will then import to photoshop, ready for editing. The UV map is what ill use as guides to where certain details will go in the model.
Using the picture reference of the texture, I used the colour detector tool in photoshop and roughly drawn in the shades of the box and added a logo. After doing so I remove the UV map template and export the texture as ''.iff'' file. I repeatedly did this for teh different sections of the model.
After producing all the texture files, I then created a series of materials renaming them regarding the part of the model they are going to be applied to. After doing so I go to the material attribute and click the checkered box next to colour and selected file and uploaded the appropriate texture file.
After applying all the textures, correctly this is the outcome, I am fairly happy with what the outcome. As i was able to replicate the shadings that is seen in the picture reference to create a ''stained coffee'' effect.
A render screenshot of the textured model.
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