During the pre-digital era, visual effects we're slowly getting developed with new techniques being invented by film producers and directors. As computers and software's were not as advanced during this time, they had to come up with practical solutions in order to achieve some sort of visual effect. Most editing occurred in-camera, such effects created are substitution shots, reduction and enlargement of the aperture, frame split and double exposure.
Some of these effects were discovered accidentally by film makers, one of these is the double exposure, in which film maker Geoges Melies, tried to fix the camera after getting jammed. Double exposure was then turned into and was considered as an art form(Reference). Another technique, that Melies used, was shooting through a glass, in which he would place a fish tank in front of the camera to get interesting effects. Melies techniques are still being used till this day including double exposure and the 'stop-trick technique in which enables objects to disappear and appear. (reference)
Visual examples of in-camera techniques
Double exposure, Georges Melies, L'Homme a la Tête en Caoutchouc (1901)A modern version of split frame, James Anderson, Splitscreen: A Love Story (2011) - Although this is a modern version of a split frame, during the pre-digital era, split frame was produced via drawing a matte over a pre-filmed film plane, then wounding back the camera to shoot over the matte, allowing the second element to be embedded onto the area that has no matte.
Pre-digital Projection Shots
Glass shot - This is a method of painting areas of the scene such as the foreground,background or both, into the glass surface and then shot through a camera. This allowed film makers to create the illusion of an environment instead of visiting or building making it more cost effective, Although there are disadvantages of using this technique as it can only be shot from one angle, as the camera is constrained, and if the camera moves the sense of scale of the scene will also change.
Foreground Miniature - it is a method in which film makers decide to create and design a small model which are aligned in front of the full-scale film set to the live action . It has a similar idea to the matte painting however, with this technique, film makers are able to control light and shadows to the miniature allowing the whole scene to be a lot more realistic.
Miniature Rear Projection - This method has not much of a difference from a rear-projection as it only replaces the live action into a stop motion animation and miniatures.
Rear Projection Matte Painting - a matte painting on a glass embedded with live-action being projected from behind the glass. The camera located at the front of the glass films and composite the painting and rear-projection.
Compositing and VFX Study of Metropolis
Metropolis, was written by Fritz Lang and his wife Thea von Harbou, which included a combination of different productions such as live action, models, artwork and camera visual effects. The film contains the idea of Lang taking us to the year 2000, in which he showcases through using his futuristic vision of the future, by building a gigantic city; inspired by his visit to New York, during the 1920's. It has been confirmed that it was the most expensive production the Germany's history, which costed over 5 million marks(Reference). Metropolis was also one of the first few sci-fi films that was produced during that era that incorporated various type of production techniques, and one of the few that used innovative techniques/ideas in order to create the 'futuristic' effect. One of these innovative ideas was putting a woman in a robot suit which allowed it to also move, which during those days, was completely out of context, as not many people really heard or seen much about machines, specially women turning into machines (reference).
Robots, were not the only thing that made Metropolis unique during its time, it was also the gigantic proportions of its set, which was built by using wood and cardboards which was painted on by artists. The cars that are seen moving on the extreme long shot are all done by stop-motion (reference) in which workers would moved it frame by frame according to what Fritz Lang wanted. Due to the shot and the scale of the set used, it gave the viewers the illusion that the cars were real life size cars.
Workers busy building the set ready for a shoot, and workers seen how they would move the cars one by one using a stick.
Here you can see workers behind the scene working on the set; you can compare the scale to the workers. the background is painted by artists.
Special Effects
The ideas and set were not the only innovative things that were produced during the production of the film, the film also included a very innovative special effects expert, Eugen Schufftan, who lead the visual effects area of the film. One of the innovative technique that he has invented that was used in the film, was called the Schufftan process, where he uses a mirror in order to produce an illusion that the actors on a different set is present on a miniature set. Schufftan did this by placing a mirror at a 45 degree angle to the miniature set and camera. The other part of the mirror is for the camera to shoot to the main shot of the actor and the background. (reference)
The process was also in order to produce the sense of immense size with not having to create a much bigger set than what the production has already built. The ''workers city'' which is the lower parts of the buildings were built whilst the higher area are mirrored using models.
The Schufftan process can be seen at the end of the clip which shows a race.
Another process that was used alongside the Schufftan process was the miniatures of the city, in which the camera would would shoot a miniature version of the city at a closer range to give a convincing sense of scale to the viewers, this was effective during that as it was more cost effective than building more sections of the set. Although has few disadvantages, such as the camera being constraint to one position as if it moves the liveaction will also have to move, which was not efficient.
This is a sequence of different shots to showcase the gigantic city, in which different effects were used in order to produce it.
This scene can be seen in the video with people marching across following Maria, in order to give a sense of scale Schuftan scratched away part of the mirror in which is placed at a 45 degree angle towards the set whilst the through the whole u can see people at a distance marching, this was more cost efficient than building a full scale set to allow people to march across the bridge.
The television telephone scene was way ahead of its time which shows a projection of one of the character through some sort of machine.
Showing and seeing are merged into one into this scene, this was achieved by filming the opposite character backward unto then unto the tv screen using a projector before filming it using a camera that would be positioned in front of the TV, so it was live, the projector and camera were phase connected to make sure that both showing and seeing are synchronized.
The tower of Babel scene
Eric Kettelhut , who was the artist of the tower of Babel that he achieved this scene using stop motion. The stop motion was produced with a great length of time and patience as Kettelhut drew two pictures of 60x40cm on a cardboard, with the stylistic idea in mind of a minute minimalistic photography, in which he said that he had a ranged of shadows from black to mid grey. He only used lighter shade to the windows that were constantly illuminated. In order for him to depict a movement of light he will have to erase shades and then shade again after a shoot.
Here you can see the actual drawing by Eric Kettelhut in which he would erase shades to create a beam of lights moving, this was also done with the Upper City Mountain day break scene.
Rotwang's house memorial to Hel scene
This scene used a miniature model head 60cm to be precise in which they projected unto the full scale headless pedestal at an angle to make it seem like its connected to the pedestal, a reverse shot is then used of rotwang which was taken on top of the pedestal, as they wanted to shoot him at a high angle.
The crew shooting rotwang at a higher angle using the pedestal.
Furthermore, Schufftan process was also used in the transformation of the Moloch machine with the combination of sliding mirrors. The moloch head was placed opposite the machine in which they blended into the camera shot, during the sudden steaming of the machine. The steam itself helps the the sculpture blend into the scene as it was mirrored.


Here you can see the difference between when the moloch sculpture was blended unto the machine.
Multiple Exposure

Multiple exposure was used in this scene, which was done in-camera, in which Fritz Lang had to rewound the camera multiple times in order to achieve this effect. The multiple exposure enabled different scenes using different angles and shots to overlap each other, creating feathered blurs on the edges of the different shots.
Critical study - Maria's Transformation
Maria poses like a messiah/saviour ''The brain and the hands''
With the woman being considered weaker than men during the time in which the film was produced, Maria did not bring society together but was manipulated by the society, shaped; in order to get what they want, therefore she was transformed into a robot. Lang uses Hel as the anti-christ as she was described as ''The whore of Babylon'' which was described in the book of revelation chapter 17 and 18. This then coincides with what happens in the film as Lang places Hal at the Pleasure district performing with jewelries and glamorous costumes.
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Hal At Pleasure District |
Moreover, the transformation of Maria starts of with a close-up view of the humanoid version of her in an incubator. Rotlang then uses few controls to turn on the transformation machine, in which stop motion is used to show few machines move, with extreme close ups being used to the different equipments. Lighting effects that Fritz Lang used were beyond its time as it was hand drawn unto a film one by one frame by frame, the disadvantages of this is that if they mess up, they will have to start over again from the beginning as a little bit of difference will break the sequence and will not run as smooth as shown by the clip.
Each streaks of of lines and curves are hand drawn straight unto the film one by one.
Finally nearing the ending of the scene, lang wanted to showcase to the audience that the transformation of Maria was complete, so in order for him to do this he used double exposure, in which he carefully blended Maria's face unto the robot.
The layering of the visual effect is visible even through black and white as it has a see through effect, you can also tell that the drawings were done before the double exposure as it is at the top layer of the film.
Modern Technology
With the technology advancing really fast, certain techniques discovered in the early era can now be achieved in the modern day being more time efficient and of a better quality. These means that if the ''Maria'' scene is reproduced again new techniques similar to the early era is used. I will be talking about these type of techniques that can be used incorporate Maria into the robot. Some of these techniques are incorporating animated 3D models, chroma keying, digital mattes, set extensions and special lighting effects.
Animated 3D Models
The Maria scene can be achieved in the modern era by using a 3D model for the set and for the robot itself. Textures can then be added unto the models, in order for it to blend in into the live action scene. Also lighting will have to be considered and the different types of shadows produced. It is then imported into a compositing software in order to composite both the model and the live action in which areas of the model and live action can be manipulated.
This is an example of 3D models and live action composited together, this is taken from the re-production of the film '' Sky Captain and the World of Tomorrow (2004)''
Chroma Keying
Chroma keying is key to re-producing the Maria scene, as this will be needed to composite the live action and the backgrounds such as 3D models and digital mattes. Green, Blue, yellow or white screen is used to cover the set which is used to mask out areas of the scene during the compositing as it will be replace with the 3D models and digital mattes.
Digital mattes
Digital mattes can be used in reproducing the maria scene by a producing a background which displays all of the doctors equipment. This is then composited alongside chroma keying to separate the live action background and replace it with a digital matte.
Set Extensions
I believe that set extension will not work as much as it would in the Maria scene as it is not a vast scene. However it can incorporated into the other scenes such as the Moloch scene and the city sequence, which displays a vast area that is needed to be covered digitally. Set extensions can be done via matte painting or 3D Models.
Although in these scenes, they have used models and mattes, with the modern era's digital techniques they can make these scene a lot more realistic and more time efficient and cost effective relative to the times currency strength. Also it will not take hundreds of people to produce.
Here is an example of how set extensions work specifically matte painting:
Special Effects
The Maria Scene was most probably the notable scene through out the film as special effects was widely used, and was way ahead of its era. If special effects of the modern world were used in order to recreate the scene, particles to the lightning going across maria and the robot during the transformation to give it a more realism effect also all sorts of lighting will have to be added in order to create an atmosphere due to the black and white it limited the production team to create and effective atmosphere by manipulating the lighting. In addition morphing can also be added using a compositing software to symbolize the transformation, this will be more efficient as you don't need to shoot two shots to use the double exposure effect it can all be done when editing the scenes.
Here is a scene from ''Industrial Light and Magic (1988'' which shows a morphing scene which can be applied when recreating the transformation of ''Maria''
Bibliography
French, L. (2010). The Making of Metropolis: Special Effects by Gunther Rittau. Available: http://cinefantastiqueonline.com/2010/05/the-making-of-metropolis-special-effects-by-gunthe-rittau/. Last accessed 14/01/2015.
Hodgson, M. (2010). METROPOLIS (1927) - the 2010 restoration. Available: http://blackholereviews.blogspot.co.uk/2010/09/metropolis-1927-2010-restoration.html. Last accessed 14/01/2015.
Leedom, S. (2007). METROPOLIS- A CASE STUDY FRITZ LANG'S METROPOLIS- WHY IT'S HISTORICALLY IMPORTANT FOR THE HISTORY OF VISUAL EFFECTS. Available: http://metropolisvixfx.blogspot.co.uk/2007/10/scene-breakdown-pt-1.html. Last accessed 14/01/2015.
Lucas, F. (2011). The Art of Photo Manipulation. Techniques and Examples. Available: http://www.ourtuts.com/the-art-of-photo-manipulation-techniques-and-examples/. Last accessed 14/01/2015.
McGilligan, P (1998). Fritz Lang: The Nature of the Beast. -: St. Martin's Press. -.
Melanie76Mo. (2008). Metropolis_special effects. [Online Video]. 02/11/08. Available from: https://www.youtube.com/watch?v=84BcdT8senc. [Accessed: 14 January 2015].
Minden, M Bachmann, H (2000). Fritz Lang's Metropolis: Cinematic Visions of Technology and Fear. Rochester, N.Y: Camden House. -.
Myman, F. (1996). The "Nature" of the Female Cyborg: Evidence of Will in the Mechanical Woman. Available: http://francesca.net/Metropolis.html. Last accessed 14/01/2015.
Salah Eldin, N. (2012). VISUAL EFFECTS CINEMATOGRAPHY THE CINEMATOGRAPHER'S FILMIC TECHNIQUE FROM TRADITIONAL TO DIGITAL ERA. Available: http://www.academia.edu/2100338/VISUAL_EFFECTS_CINEMATOGRAPHY_THE_CINEMATOGRAPHERS_FILMIC_TECHNIQUE_FROM_TRADITIONAL_TO_DIGITAL_ERA. Last accessed 14/01/2015.
Stephens, I. (2010). Messianic Themes in Metropolis. Available: http://film110.pbworks.com/w/page/12610262/Messianic%20Themes%20in%20Metropolis. Last accessed 14/01/2015.
tabletopmoviemaking. (2013). Water Glass And Special Effects With The Lens. [Online Video]. 01 January 2013. Available from: https://www.youtube.com/watch?v=84BcdT8senc. [Accessed: 14 January 2015].
Various. (2013). Miniature effect. Available: http://en.wikipedia.org/wiki/Miniature_effect. Last accessed 14/01/2015.
Walker, M. (2011). Notes on Metropolis. Available: http://www2.warwick.ac.uk/fac/arts/film/movie/contents/notes_on_metropolis.pdf. Last accessed 14/01/2015.
XAЯA. (2012). Schüfftan process. Available: http://relativeunknowns.blogspot.co.uk/2012/09/schufftan-process.html. Last accessed 14/01/2015.
Bibliography Links
McGilligan, P (1998). Fritz Lang: The Nature of the Beast. -: St. Martin's Press. -.
Stephens, I. (2010). Messianic Themes in Metropolis. Available: http://film110.pbworks.com/w/page/12610262/Messianic%20Themes%20in%20Metropolis. Last accessed 14/01/2015.
Myman, F. (1996). The "Nature" of the Female Cyborg: Evidence of Will in the Mechanical Woman. Available: http://francesca.net/Metropolis.html. Last accessed 14/01/2015.
Hodgson, M. (2010). METROPOLIS (1927) - the 2010 restoration. Available: http://blackholereviews.blogspot.co.uk/2010/09/metropolis-1927-2010-restoration.html. Last accessed 14/01/2015.
Melanie76Mo. (2008). Metropolis_special effects. [Online Video]. 02/11/08. Available from: https://www.youtube.com/watch?v=84BcdT8senc. [Accessed: 14 January 2015].
French, L. (2010). The Making of Metropolis: Special Effects by Gunther Rittau. Available: http://cinefantastiqueonline.com/2010/05/the-making-of-metropolis-special-effects-by-gunthe-rittau/. Last accessed 14/01/2015.
Leedom, S. (2007). METROPOLIS- A CASE STUDY FRITZ LANG'S METROPOLIS- WHY IT'S HISTORICALLY IMPORTANT FOR THE HISTORY OF VISUAL EFFECTS. Available: http://metropolisvixfx.blogspot.co.uk/2007/10/scene-breakdown-pt-1.html. Last accessed 14/01/2015.
XAЯA. (2012). Schüfftan process. Available: http://relativeunknowns.blogspot.co.uk/2012/09/schufftan-process.html. Last accessed 14/01/2015.
Various. (2013). Miniature effect. Available: http://en.wikipedia.org/wiki/Miniature_effect. Last accessed 14/01/2015.
Lucas, F. (2011). The Art of Photo Manipulation. Techniques and Examples. Available: http://www.ourtuts.com/the-art-of-photo-manipulation-techniques-and-examples/. Last accessed 14/01/2015.
tabletopmoviemaking. (2013). Water Glass And Special Effects With The Lens. [Online Video]. 01 January 2013. Available from: https://www.youtube.com/watch?v=84BcdT8senc. [Accessed: 14 January 2015].
Salah Eldin, N. (2012). VISUAL EFFECTS CINEMATOGRAPHY THE CINEMATOGRAPHER'S FILMIC TECHNIQUE FROM TRADITIONAL TO DIGITAL ERA. Available: http://www.academia.edu/2100338/VISUAL_EFFECTS_CINEMATOGRAPHY_THE_CINEMATOGRAPHERS_FILMIC_TECHNIQUE_FROM_TRADITIONAL_TO_DIGITAL_ERA. Last accessed 14/01/2015.
Walker, M. (2011). Notes on Metropolis. Available: http://www2.warwick.ac.uk/fac/arts/film/movie/contents/notes_on_metropolis.pdf. Last accessed 14/01/2015.
This in-depth exploration of pre-digital visual effects techniques, especially those employed in Fritz Lang's "Metropolis," is truly enlightening. The innovative methods like the Schüfftan process and miniature models showcase the ingenuity of early filmmakers in creating immersive worlds without modern technology. It's fascinating to see how these foundational techniques have influenced contemporary visual storytelling. In today's digital era, the evolution of such effects has led to advanced immersive experiences, including 360-degree videos. For those looking to enhance their 360-degree video projects, professional editing is crucial. Zenith Clipping offers specialized 360 degree video editing services, ensuring seamless stitching, color correction, and stabilization to deliver high-quality, immersive content. Their expertise bridges the gap between classic visual storytelling and modern digital presentation, making them a valuable partner for creators aiming to captivate audiences in the current multimedia landscape.
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